

The wave then hits an invisible gravity portal and hits blue pads, sending it downward into the next part, a tight ship part. After the UFO is a tight wave that then becomes mini before becoming normal size again near the end.

Afterward is a tight normal size/mini-wave before one cube timing over an inconsistent-sized triple spike. A ship part where the player must fly while angled downwards while constantly changing sizes follows, with a required green orb at the end. Next are some tight mini UFO timings with gravity portals and a black orb at the end.

One black orb must be hit before the player must perform a mini ship straight fly before a few more cube timings. After a few more cube timings, the player becomes a ship that must hit a jump orb to change gravity in a tight flying part. When the screen goes black, the player must perform controlled spam with the mini-wave to "angle" upwards and then spam through a short wave corridor. Then, there is a tight wave part followed by a cube timing. The drop begins with two quick UFO timings followed by a wide ship straight fly part. 30-47%: In the drop parts, the decoration is design-focused.After another automatic part, the drop begins. After an automatic cube part with invisible blue pads, the player must hit two pink orbs and one blue orb at slow speed. A few cube timings follow before the player must hit five black orbs with gravity portals on them. The player must perform one straight fly with more must-miss black orbs afterward. The last black orb, however, must be hit, which sends the ship downwards. After holding down a dash orb, the player must make one cube timing before being put into another ship part with black orbs the player must avoid hitting. The player must perform a very small straight fly before having to perform some mini-wave spam in the dual. A tight wave follows before the player holds down on a dash orb and is put into a dual ship part. Afterward is a ship part and a UFO part with all types of jump orbs that the player must hit, as well as jump orbs that the player must avoid. Then there are a few more cube timings and a few UFO timings. A few cube timings and a robot micro-timing follow. Next is a short straight fly with black orbs that the player must avoid hitting. 0-29%: Trueffet begins with some tight cube timings with pink and black orbs.Note: Trueffet's gameplay was created by Rainstorm and all of the decoration was created by SyQual.
