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Reflex arena reflection orb
Reflex arena reflection orb







reflex arena reflection orb

The wave then hits an invisible gravity portal and hits blue pads, sending it downward into the next part, a tight ship part. After the UFO is a tight wave that then becomes mini before becoming normal size again near the end.

  • 84-99%: Following the cube, the player goes into a quadruple speed ship part that becomes UFO soon after, requiring one jump orb input.
  • The player then must perform a few cube timings. Afterward, the player has to carefully time their inputs in an extremely tight mini-wave with a gravity change and a size change at the end. Following this part is a yellow orb timing before two UFO timings with a dash orb and a pink orb at the end. Next is a quick mini-wave timing before a tight normal-sized wave, leading into an automatic cube part with speed changes. The player must hit a black orb before a few cube timings with some invisible gravity portals that make certain areas automatic.
  • 70-83%: After the transition, the decoration changes to a much more art-focused style.
  • A black screen transition with an automatic cube part happens after this. A semi-tight ship part is next with a gravity change in the middle. Some tight cube timings with blue and black orbs follow before a dash orb. The player must then hold down on a dash orb in the cube game mode before needing to hit a blue orb to go into a tight semi-straight mini ship part. Following the dual is a mini-wave controlled spam part that becomes normal size halfway through and becomes mini again close to the end of the part. This dual begins with two cubes, where the player must hit one black orb, then a spam part with ball and wave, and finally a spam part with wave and UFO. The player then must jump into a cube portal in robot form before entering a dual. Next, the player must perform a ship straight-fly with a gravity change halfway through.
  • 48-69%: After a short quadruple-speed ship part is an extremely tight wave part that leads into one black orb the player must hit.
  • reflex arena reflection orb

    Afterward is a tight normal size/mini-wave before one cube timing over an inconsistent-sized triple spike. A ship part where the player must fly while angled downwards while constantly changing sizes follows, with a required green orb at the end. Next are some tight mini UFO timings with gravity portals and a black orb at the end.

    reflex arena reflection orb

    One black orb must be hit before the player must perform a mini ship straight fly before a few more cube timings. After a few more cube timings, the player becomes a ship that must hit a jump orb to change gravity in a tight flying part. When the screen goes black, the player must perform controlled spam with the mini-wave to "angle" upwards and then spam through a short wave corridor. Then, there is a tight wave part followed by a cube timing. The drop begins with two quick UFO timings followed by a wide ship straight fly part. 30-47%: In the drop parts, the decoration is design-focused.After another automatic part, the drop begins. After an automatic cube part with invisible blue pads, the player must hit two pink orbs and one blue orb at slow speed. A few cube timings follow before the player must hit five black orbs with gravity portals on them. The player must perform one straight fly with more must-miss black orbs afterward. The last black orb, however, must be hit, which sends the ship downwards. After holding down a dash orb, the player must make one cube timing before being put into another ship part with black orbs the player must avoid hitting. The player must perform a very small straight fly before having to perform some mini-wave spam in the dual. A tight wave follows before the player holds down on a dash orb and is put into a dual ship part. Afterward is a ship part and a UFO part with all types of jump orbs that the player must hit, as well as jump orbs that the player must avoid. Then there are a few more cube timings and a few UFO timings. A few cube timings and a robot micro-timing follow. Next is a short straight fly with black orbs that the player must avoid hitting. 0-29%: Trueffet begins with some tight cube timings with pink and black orbs.Note: Trueffet's gameplay was created by Rainstorm and all of the decoration was created by SyQual.









    Reflex arena reflection orb